Input the darkish global of survival horror. The useless stroll between us. This role-playing video game enables you to play in an international infested by way of the jogging lifeless. the most rulebook comprises ideas for personality construction, wrestle and every little thing else you must play in a global of survival horror. additionally precise are the a number of crusade settings so that you can customise the kind of ''deadworld'' you must discover.
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Each fake identity costs 2 character points. Note that characters traveling under aliases or who have purchased a fake driver’s license do not need to purchase this Quality. Each Multiple Identity grants a set of papers and records that pass all but the closest scrutiny. Most police organizations will be fooled by the fake identity; an all-out investigation by such agencies as the FBI or NSA would reveal the truth. Nerves of Steel 3-point Mental Quality A character with this Quality is almost impossible to scare.
Furthermore, he is very reluctant to take any risks; putting his neck on the line always strikes him as incredibly foolhardy. Note that this does not mean that a Cowardly character will not fight if necessary. Such a character usually tries to stack the odds in his favor, however, before resorting to violence. He would have no compunction (except as determined by other Drawbacks) against attacking others if circumstances minimized the danger. A coward can hide his Drawback from others very easily, as long as he is not involved in a situation that is clearly dangerous.
Addiction Variable Mental Drawback An addict craves a substance and must have it, even against his better judgement. Most addictive substances eventually impact on his health. Many of them are also illegal, and using or purchasing them may land the character in jail should he be discovered. Those concerns matter little to the addict, however; when the craving hits, he can rarely resist it. He often does things he would normally never consider in order to satisfy his need, from cheating and stealing to committing serious crimes to selling his body or even betraying his friends.